What i'm trying to say is, if you have a DFP, and LFS you obviously like sims, which means you want it to be realistic. In the game these [road] cars have 720 degrees, so if these exact cars exicted in real life you would be able to turn the wheel 720 degrees, so why not use that when playing the game 'cos thats how it would be in RL.
I stuck with the higher rotation, and find catching slides in the LX4/6, RAC etc "normal", its not difficult. I also find that i dont get into big slides as often because its easier to adjust the car slightly mid corner, if you are letting the slides get too big, and out of control then your doing something "wrong" to let it get like that, its almost always faster to keep the thing pointing forward. I would definently say im faster now than i was when i was using my old wheel (the ferrari one in this thread).
"If you want the optimal realism, you should set your wheel and game to the amount of rotation the car really has. The streetcars have all 720°, the race cars 540° and the open wheel racers 270° (I'm not sure about the last - I don't drive open wheel racers)."
Even though my wheel is at 900, i still only turn it 720 [road] 540[race car] 270 [single seaters], its just that i dont have a stop to stop me turning the wheel more, which doesnt really matter, and saves loading it up again when you change cars.