The online racing simulator
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VALE 46
S2 licensed
My desktop ...
VALE 46
S2 licensed
. .
VALE 46
S2 licensed
.........
VALE 46
S2 licensed
I'll assume you lot havent seen it on TV. Only saw it today [on sky1] but its an advert and at the end it says something like "sky one, home of the simpsons"
VALE 46
S2 licensed
VALE 46
S2 licensed
..
VALE 46
S2 licensed
:chairs: lol ... I see what you mean, but it looked ok when i was editing it. I think this pics been edited enough for now though
VALE 46
S2 licensed
Quote from ORION :still 3 wipers :P

:haha:
VALE 46
S2 licensed
Added rear rain lights, and car reflections + spray in the mirrors
VALE 46
S2 licensed
Thats a good point mad I'll try and add that later

http://www.bhmotorsports.com/board/download.php?id=2847 heres a pic i done years ago, GT3 lol, but kinda like this effect
VALE 46
S2 licensed
Wasnt sure anyone would notice lol
Not really sure how to fix it though, maybe cut 'em out and take another pic from higher up so you can see whats on the other side, and merge it together ?

Added some more spray though ...
VALE 46
S2 licensed
...
VALE 46
S2 licensed
Bit better More rain, slightly darker sky, windscreen wiper ...
VALE 46
S2 licensed
I've noticed a few things when it rains

1) You can see the rain, but only really on a dark background. If you look up at the sky its normally too light to see it, or you can only faintly see it

2) You can always see it hitting the floor, even if you cant see it coming down you know how hard it is if you look at the floor (although i havent worked out how to do this properly in photoshop yet)
VALE 46
S2 licensed
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VALE 46
S2 licensed
Quote from thisnameistaken :Because the RWDs are really tail-happy, and catching slides gets annoying with a lot of rotation on the wheel. Try pushing with the RWD road cars; LX4 or 6, RAC, etc. with your wheel set to 720+, it just gets annoying after a while. Not only is failing to catch most slides annoying, but the noise the gears inside the wheel make as you whip it through a full turn and then back again is especially annoying.

Done this lap a while back, not the fastest, but some nice slides http://www.lfsforum.net/attach ... tid=4073&d=1134140117 going under the bridge, you can see on the hot lap little corrections as i go under there to stop it sliding like the 1st lap. If you have the wheel turned on you can see how much i was turning it in RL.
VALE 46
S2 licensed
What i'm trying to say is, if you have a DFP, and LFS you obviously like sims, which means you want it to be realistic. In the game these [road] cars have 720 degrees, so if these exact cars exicted in real life you would be able to turn the wheel 720 degrees, so why not use that when playing the game 'cos thats how it would be in RL.

I stuck with the higher rotation, and find catching slides in the LX4/6, RAC etc "normal", its not difficult. I also find that i dont get into big slides as often because its easier to adjust the car slightly mid corner, if you are letting the slides get too big, and out of control then your doing something "wrong" to let it get like that, its almost always faster to keep the thing pointing forward. I would definently say im faster now than i was when i was using my old wheel (the ferrari one in this thread).


"If you want the optimal realism, you should set your wheel and game to the amount of rotation the car really has. The streetcars have all 720°, the race cars 540° and the open wheel racers 270° (I'm not sure about the last - I don't drive open wheel racers)."

Even though my wheel is at 900, i still only turn it 720 [road] 540[race car] 270 [single seaters], its just that i dont have a stop to stop me turning the wheel more, which doesnt really matter, and saves loading it up again when you change cars.
VALE 46
S2 licensed
If you set the rotation in wingman, it'll be the soft stop, which is basically just strong FFB. If you set the wheel to 200 degrees (select+R3+L1) it will have a hard stop, but only 200 degrees.

I also want to point out that with my wheel set at 900, i am turning it exactly the same amount as "me" in the game. Even if i jump straight to a single seater with 900 degrees i only turn it as much as in game, but i dont have anything stopping me turn more (which does nothing).

Why do people often say this amount of rotation is too much, when thats how much "you" turn the wheel in game
VALE 46
S2 licensed
:scared:
VALE 46
S2 licensed
I've been using the DFP for almost a year now. The first week took some getting used to, but after that i havent looked back.

I have left the rotation on 900 and to be honest, it doesnt matter what car your in, when you are at racing speeds you dont need to turn the wheel as much as everyone says. In hairpins and slow speed corners you will need to turn it more (only turning it enough to cross your arms normally, no need to take your hands off), and overall it is more precise, which probably helps a lot with the single seaters.

Catching slides will seem harder at first, but once you get the hang of it you just do it without realising. Rally X is a lot of fun, and you will need to throw on lots of opposite lock sometimes but again, you get used to it and when you get the hang of it you'll end up faster ... and having more fun :boing:
VALE 46
S2 licensed
not as good as the original ...
VALE 46
S2 licensed
Quote from XCNuse :everyone seems to try to get the same basic outcome.. and that falls either as: a motion blur edit, an opened door edit, or a car edit

Not everyone

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VALE 46
S2 licensed
Quote from windmouse :heh, i like them,
inspired by cubism, wasn't you?


Inspiration ... same style as cubism ...
http://www.leninimports.com/david_hockney_gallery_4.jpg
http://www.leninimports.com/david_hockney_gallery_5.jpg
http://www.leninimports.com/david_hockney_gallery_2.jpg
VALE 46
S2 licensed
Thanks XCNuse

For the new oval pic i used 2 different screenshots (at different angles). So you can see some of the wheels look "odd" (like one's being viewed from the side, the other is being viewed from above) which i really like, but i dont like the picture as much overall
FGED GREDG RDFGDR GSFDG